deowll
2010-03-10 03:56:01 UTC
Himself said: "
None of the navies in the Honor Harrington universe is really particularly
concerned about the possibility that one of their errant missiles is going
to impact on another starship or a planet at some distant point in the
future. The assumption is that it would be extremely unlikely simply because
of the smallest of the target and the vast area in which said target lies,
and that it is far more probable the missile is going to destroy itself by
running into a sufficiently solid objects (or series of very small
objects... like, say, grains of sand) that it is to hit the target anyone
cares about. However, more appropriate to the topic of debate in this
thread, is the observation someone made that no one wants a "lost" missile
being recovered by the other side and analyzed, and no one wants to have one
of his own missiles overshoot and enemy task force and detonate in close
proximity to a friendly task force which is closing in on the enemy from the
other side. Accordingly, all missiles in the Honorverse are equipped with
self-destruct software which is routinely set before the weapon is launched.
There are fairly standard parameters for the settings, the most common of
which is simply to set the warhead to self-destruct on a "time-from-launch"
basis which would take it well beyond any flights time at which it could
possibly engage it intended to target before it blows itself up.
In short, there are not shoals of missiles flying around the depths of
interstellar space seeking life-bearing planets to immolate.
Does make an interesting sort of mental image, though, doesn't it?
"Oops."
++++++++++++++++++++++=
Fair enough if you are a major player. A lot of the missiles in use by the
minor navies, pirates, and armed merchant men shouldn't be cutting edge. In
fact if you are selling on the open market they should be rather generic
with no secrets which seems to be the legal norm in the SLN. That being the
case the buyer at any rate is going to have little to no motivation to see
to it a self destruct is in working order and the maker isn't going to have
much motive to put one in or worry about quality control if they do.
The remaining reason for a self destruct is if you seen your missile
heading for something you don't want to hit. That however is almost
certainly going to require an outside signal to trigger it and if no such
signal is given the missile would continue on its course.
None of the navies in the Honor Harrington universe is really particularly
concerned about the possibility that one of their errant missiles is going
to impact on another starship or a planet at some distant point in the
future. The assumption is that it would be extremely unlikely simply because
of the smallest of the target and the vast area in which said target lies,
and that it is far more probable the missile is going to destroy itself by
running into a sufficiently solid objects (or series of very small
objects... like, say, grains of sand) that it is to hit the target anyone
cares about. However, more appropriate to the topic of debate in this
thread, is the observation someone made that no one wants a "lost" missile
being recovered by the other side and analyzed, and no one wants to have one
of his own missiles overshoot and enemy task force and detonate in close
proximity to a friendly task force which is closing in on the enemy from the
other side. Accordingly, all missiles in the Honorverse are equipped with
self-destruct software which is routinely set before the weapon is launched.
There are fairly standard parameters for the settings, the most common of
which is simply to set the warhead to self-destruct on a "time-from-launch"
basis which would take it well beyond any flights time at which it could
possibly engage it intended to target before it blows itself up.
In short, there are not shoals of missiles flying around the depths of
interstellar space seeking life-bearing planets to immolate.
Does make an interesting sort of mental image, though, doesn't it?
"Oops."
++++++++++++++++++++++=
Fair enough if you are a major player. A lot of the missiles in use by the
minor navies, pirates, and armed merchant men shouldn't be cutting edge. In
fact if you are selling on the open market they should be rather generic
with no secrets which seems to be the legal norm in the SLN. That being the
case the buyer at any rate is going to have little to no motivation to see
to it a self destruct is in working order and the maker isn't going to have
much motive to put one in or worry about quality control if they do.
The remaining reason for a self destruct is if you seen your missile
heading for something you don't want to hit. That however is almost
certainly going to require an outside signal to trigger it and if no such
signal is given the missile would continue on its course.