On Wed, 08 Oct 2003 08:26:51 -0700, Michelle Steiner
Post by Michelle Steiner Post by Jason Crowell Post by Michelle Steiner
Also, types 1 through 4 are the same distances, so what are their
differences in the fiction?
The size of ship that can make transit, I don't know why David set it so
that the smallest warp point can only take a battleship, but most of the
others can take ships 50-150% larger than the monitors used in ISW-4.
Does he address this anywhere in any of the novels? If not,
where--other than in the games--is it addressed? Also, if I recall
correctly, in one of the novels he mentions that type 7 warp points are
the hardest of the open warp points to find, but it's not explained why
OK, in the novels, the warp point transit limit never comes up. I'm
guessing that he didn't apply it to the Insurrection or ISW4 map,
because a purely random generation would create some chains where it
*would* be an issue and thus would be mentioned.
As for locating, the game mechanics in Imperial Starfire don't
directly cover that. It is implied, and people have done optional
rules to reflect the idea, but the stock exploration rule is intended
to minimize micromanagement and handling for exploration -- "Emperor,
it will take 54 days to complete this survey with this task force".
Implied in the novel, and used in some optional rules, higher number
warp points are less likely to be spotted by a survey group. This
means that you either spend more time (to increase the odds by taking
more care with the survey) or you risk missing those points.
Now, in the novels it is clear that some warp points were found with
a resurvey. In the game, this would add a realistic element of
uncertainty, never knowing for sure if you've found all the warp
points you could, but at a cost in complexity.
In a story, it is no problem working with infinitely complex rules
(like real world things).
In ISF, all type 1 through 7 points are found on the first pass of
the survey. It is possible that a survey commander might omit the
inner sphere survey (where only type 7 can be found) in order to cut
about 30% off the time), but few human player emperors care to save
time like that. Type 8 through 11 are harder to spot, and can only be
found on a second pass after all of the easy ones have been
The closed type 12 through 15 (and possibly more, as the post-DW
expanded rules add types even harder to find) can't be located through
any normal survey process.
Type 7 has another characteristic, mentioned in TSO: They are found
close to the primary.
Post by Michelle Steiner
Also, is there any explanation as to why there are closed warp
points--i.e., why some warp points can't be detected?
Nope. Well, there is one thing -- closed warp points have no
detectable gravitational influence/eddy around them. Open warp points
do, and anything which gets close enough to one will be pulled toward
the warp point slowly. This is why closed warp points are defensively
tougher, because you can place fixed defense units right on the warp
point, rather than allowing a tiny bit of breathing room for the
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